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Quest Giver: Guard Branson, across from the Waterworks in the Harbor
Level: 12 party
Patron: The Coin Lords (7/14/21)
Length: very long
Entry Point: Sewer entrance next to guard branson.
Prereqs: Must be level 9 to log the quest.
Recommended Party: Standard, rogue could be any melee
Base Experience: 4,299
Quest Info:
--Creatures: beholders, flesh renders, ice flensers, fire reavers,
tharaak hounds, evil cultists
--Traps: Just Xoriat rhoomba balls
Walkthrough:
Buffs are not going to do you much here because of the beholders, so get
your good resistance and deathblock gear out.
Start out the door and begin clearing the hall, first step is to head
north down to the bridge. This is possibly one of the most entertaining
places I have ever been.
I have to share a story, skip these italics if ya don’t care. So I dm
a pnp campaign, and just before this quest came out I had an area with a
large underground lake, spiring towers jutting out and bridges spanning
from tower to tower. For various reasons there was a beholder on one of
the bridges, and my group was fighting it. Everything was going well
until their main tank rolled a 1 on a flesh to stone save, and was
consequently turned into a statue… and telekinetically launched into the
deep underground lake.
So, later date, same player is playing his cleric and comes into
Invaders!... ya, you see where this is going, takes the run heading down
to this fight, nailed by a flesh to stone and then launched
telekinetically into the lake. But here is the kicker… in DDO as a
statue, you float. He sat floating at the top of the lake until the
group was able to save him. And he promptly reported to me that his
statue shouldn’t be stuck at the bottom of the lake in our pnp game.
Beholder Rock floats!
… sorry, had to share.
Okay, so! Let’s move around the corner onto the bridge. Deal with a
whole bunch of beholders and their ice flenser buddy. Clear them out,
head further in. You will see all sorts of baddies and have to dodge
around xoriat balls while you do it. Defeat the Elder Beholder at the
end of the hall, check for a possible chest, and move back to the
beginning. You are done with the north wing.
Head to the south, when you open the door you will get jumped. This is
the main cistern where our good friend Private Jake used to hang out.
Instead there is another Elder beholder there. Kill it, deal with the
flenser (this is a summon portal, so be ready for respawns to happen
every minute or so) And continue to the south wing. Clear out the elder
beholder there.
Okay, now head east, clear it out and be careful when you enter the big
room where the path heads north, tough fight here. Drop down and clear
out the halls below, get the elder beholder and look for a possible
chest. Head back up, watch for respawns, and head north.
Use the shrine if you need it and continue north. The next right takes
you to where the end boss will be, but first you need to check the north
hallway and kill the last elder beholder. Also, if you haven’t gotten
your chest yet it will be in one of the far north rooms.
Once that is done, head in for the end fight. There is a random main
boss at the end, one of 5 types: Beholder, Ice Flenser, Fire Reaver,
Flesh Render or Tharaak Hound. Each has a chance to drop its own unique
end loot, depending on which you fight.
End Reward: standard end loot choice |